Back

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Beyond the Booth

Beyond the Booth

Less is more

Less is more

Less is more

Less is more

a Design Exploration

a Design Exploration

a Design Exploration

a Design Exploration

What is the one thing you've gotta keep in an event?

What is the one thing you've gotta keep in an event?

What is the one thing you've gotta keep in an event?

What is the one thing you've gotta keep in an event?

What is the one thing you've gotta keep in an event?

Fall 2023 | Finarkein Analytics

Fall 2023 | Finarkein Analytics

Sr. Experience Designer

Sr. Experience Designer

Sr. Experience Designer

Team : Pallavi Borkar, Rajan Palai

Team : Pallavi Borkar, Rajan Palai

Team : Pallavi Borkar, Rajan Palai

Timeline: 2 Weeks

Timeline: 2 Weeks

Timeline: 2 Weeks

Skills

Skills

Skills

Design Research

Design Research

Design Research

Critical Thinking

Critical Thinking

Critical Thinking

Business Acumen

Business Acumen

Business Acumen

Interaction Design

Interaction Design

Interaction Design

Concept Development

Concept Development

Concept Development

Ideation

Ideation

Ideation

Emerging Technology Exploration (AR)

Emerging Technology Exploration (AR)

Emerging Technology Exploration (AR)

Methods

Methods

Methods

Observational Research

Observational Research

Observational Research

Insight Synthesis

Insight Synthesis

Insight Synthesis

Experience Flow Mapping

Experience Flow Mapping

Experience Flow Mapping

Scenario-Based Design

Scenario-Based Design

Scenario-Based Design

Experiential Prototyping

Experiential Prototyping

Experiential Prototyping

Overview

Overview

Overview

Global FinTech Fest (GFF) is one of the world’s largest fintech gatherings, bringing together 65,000+ attendees from 100+ countries in 2023 at the Jio World Convention Centre. It’s a high-energy, high-noise setting where brands compete for attention in seconds.

Global FinTech Fest (GFF) is one of the world’s largest fintech gatherings, bringing together 65,000+ attendees from 100+ countries in 2023 at the Jio World Convention Centre. It’s a high-energy, high-noise setting where brands compete for attention in seconds.

Global FinTech Fest (GFF) is one of the world’s largest fintech gatherings, bringing together 65,000+ attendees from 100+ countries in 2023 at the Jio World Convention Centre. It’s a high-energy, high-noise setting where brands compete for attention in seconds.

Challenge

Challenge

Challenge

With a tiny corner booth (≈2m²) placed at the edge of the hall across from big players we couldn’t win on visibility, so we had to win on recall.

With a tiny corner booth (≈2m²) placed at the edge of the hall across from big players we couldn’t win on visibility, so we had to win on recall.

With a tiny corner booth (≈2m²) placed at the edge of the hall across from big players we couldn’t win on visibility, so we had to win on recall.

Approach

Approach

Approach

I shifted from ‘attract attention’ to ‘earn remembrance’ reimagining the lanyard pin as a wearable, scannable follow-up hook.

I shifted from ‘attract attention’ to ‘earn remembrance’ reimagining the lanyard pin as a wearable, scannable follow-up hook.

I shifted from ‘attract attention’ to ‘earn remembrance’ reimagining the lanyard pin as a wearable, scannable follow-up hook.

Result

Result

Result

800+ pins later, we created a high-recall interaction turning a brief booth stop into a post-event rediscovery cue.

800+ pins later, we created a high-recall interaction turning a brief booth stop into a post-event rediscovery cue.

800+ pins later, we created a high-recall interaction turning a brief booth stop into a post-event rediscovery cue.

This wasn’t a giveaway, it was a rediscovery moment!

This wasn’t a giveaway, it was a rediscovery moment!

This wasn’t a giveaway, it was a rediscovery moment!

The Challenge: Standing Out Without Scale

The Challenge: Standing Out Without Scale

The Challenge: Standing Out Without Scale

Challenge #1

Challenge #1

Challenge #1

Our booth sat at the edge of the hall, directly across Meta's booth with a 3× larger footprint. In a space built for spectacle, visibility wasn’t going to be our advantage so the challenge was to design an interaction people would remember after they walked away.

Our booth sat at the edge of the hall, directly across Meta's booth with a 3× larger footprint. In a space built for spectacle, visibility wasn’t going to be our advantage so the challenge was to design an interaction people would remember after they walked away.

Our booth sat at the edge of the hall, directly across Meta's booth with a 3× larger footprint. In a space built for spectacle, visibility wasn’t going to be our advantage so the challenge was to design an interaction people would remember after they walked away.

Design Implication

Design Implication

Design

Implication

Since we couldn’t compete on visibility, we had to compete on Attention + Recall creating a touchpoint people would remember after leaving the venue.

Since we couldn’t compete on visibility, we had to compete on Attention + Recall creating a touchpoint people would remember after leaving the venue.

Since we couldn’t compete on visibility, we had to compete on Attention + Recall creating a touchpoint people would remember after leaving the venue.

Even if someone noticed us, the environment made remembering hard.

Even if someone noticed us, the environment made remembering hard.

Even if someone noticed us, the environment made remembering hard.

Challenge #2

Challenge #2

Big brands weren’t the only competition attention overload was. Within minutes, attendees were buried in brochures and giveaways, making most interactions forgettable. The challenge was to create a touchpoint designed for recall, not clutter.

Big brands weren’t the only competition attention overload was. Within minutes, attendees were buried in brochures and giveaways, making most interactions forgettable. The challenge was to create a touchpoint designed for recall, not clutter.

Design Implication

Design Implication

Design

Implication

In an overload environment, anything “handed out” becomes noise so the touchpoint had to be minimal, and built for rediscovery.

In an overload environment, anything “handed out” becomes noise so the touchpoint had to be minimal, and built for rediscovery.

In an overload environment, anything “handed out” becomes noise so the touchpoint had to be minimal, and built for rediscovery.

But the most startup question remained…

But the most startup question remained…

But the most startup question remained…

What can we do that’s high-impact, without high spend?

What can we do that’s high-impact, without high spend?

What can we do that’s high-impact, without high spend?

The Approach: Less is More

The Approach: Less is More

The Approach: Less is More

When we couldn’t win on visibility, we designed a touchpoint optimized for recall.

When we couldn’t win on visibility, we designed a touchpoint optimized for recall.

When we couldn’t win on visibility, we designed a touchpoint optimized for recall.

The Giveaway

has to be…

The Giveaway

has to be…

The Giveaway

has to be…

Hands-free

Hands-free

Hands-free

Easy to Retain

Easy to Retain

Easy to Retain

Optimized for Recall

Optimized for Recall

Optimized for Recall

The Ideation Process

The Ideation Process

We explored familiar conference artifacts (bag, notepad/pen) to carry information and utility.

We explored familiar conference artifacts (bag, notepad/pen) to carry information and utility.

We explored familiar conference artifacts (bag, notepad/pen) to carry information and utility.

A simple note-taking kit for session-heavy conference days.

A simple note-taking kit for session-heavy conference days.

A simple note-taking kit for session-heavy conference days.

~150INR/pc =

~1.6USD/pc

~150INR/pc =

~1.6USD/pc

~150INR/pc =

~1.6USD/pc

~40INR/pC=

~0.44USD/PC

~40INR/pC=

~0.44USD/PC

~40INR/pC=

~0.44USD/PC

A branded catch-all bag to hold everything attendees collect.

A branded catch-all bag to hold everything attendees collect.

A branded catch-all bag to hold everything attendees collect.

But we ruled them out because they added carrying burden or duplicated what attendees already received (e.g., host-provided stationery).

But we ruled them out because they added carrying burden or duplicated what attendees already received (e.g., host-provided stationery).

But we ruled them out because they added carrying burden or duplicated what attendees already received (e.g., host-provided stationery).

I asked myself…

What’s the one object every attendee already carries hands-free?

badge + lanyarD

badge + lanyarD

badge + lanyarD

badge + lanyarD

MUST-Have for the 3-day Event

Worn by Everyone

Carried hands-free

Visible all Day

Kept as a Souvenir

Inspiration + translation

I remembered how Rotaract Presidents pinned badges to their lanyards so we adapted that ritual into a wearable pin that conveyed the same key info a brochure would, without adding clutter.

I remembered how Rotaract Presidents pinned badges to their lanyards so we adapted that ritual into a wearable pin that conveyed the same key info a brochure would, without adding clutter.

~2.5INR/pC = ~0.03USD/PC

~2.5INR/pC = ~0.03USD/PC

~2.5INR/pC = ~0.03USD/PC

Design Objective

Design Objective

Design

Objective

Deliver brochure-level clarity without brochure-level clutter. It needed to answer three questions at a glance: Who we are. What we do. How to collaborate.

Deliver brochure-level clarity without brochure-level clutter. It needed to answer three questions at a glance: Who we are. What we do. How to collaborate.

Deliver brochure-level clarity without brochure-level clutter. It needed to answer three questions at a glance: Who we are. What we do. How to collaborate.

The Solution: Designed for Rediscovery

The Solution: Designed for Rediscovery

The Solution: Designed for Rediscovery

At GFF, the pin becomes part of the lanyard.

At GFF, the pin becomes part of the lanyard.

At GFF, the pin becomes part of the lanyard.

Back at the hotel, the pin gets noticed again

Back at the hotel, the pin gets noticed again

Back at the hotel, the pin gets noticed again

Curiosity → Scan → The Experience Begins…

Curiosity → Scan → The Experience Begins…

Curiosity → Scan → The Experience Begins…

Curiosity → Scan → The Experience Begins…

The Impact

The Impact

The Impact

We transformed a low-visibility booth moment into a scalable, recall-first activation proving that an early-stage startup can stand out through intention, not spectacle.

How about a notepad & a pen so atendees could take down notes during the seminars? or a bag to carry all the flyers & goodies other might give away? but Organizers have already taken care of the notes…so I started looking for a different angle…

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AR Pins Distributed

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Years Working

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AR Pins Distributed

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AR Pins Distributed

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Unit Economics (INR)

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Projects

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Unit Economics (INR)

0

0

Unit Economics (INR)

Designed a rediscovery loop (lanyard → notice later → scan → prototype)

Delivered brochure-level info in 3 cues (Who / What / Collaborate)

Increased likelihood of post-event recall despite low booth visibility

First principles thinking opens doors the obvious options can’t.

First principles thinking opens doors the obvious options can’t.

Learnings & Reflection

Learnings & Reflection

Learnings & Reflection

Constraints (space, attention, budget) can sharpen strategy this project taught me to optimize for recall, not visibility.

Constraints (space, attention, budget) can sharpen strategy this project taught me to optimize for recall, not visibility.

Constraints (space, attention, budget) can sharpen strategy this project taught me to optimize for recall, not visibility.

“First principles” thinking helped us find the universal artifact (the lanyard) and design around what attendees already carry.

“First principles” thinking helped us find the universal artifact (the lanyard) and design around what attendees already carry.

“First principles” thinking helped us find the universal artifact (the lanyard) and design around what attendees already carry.

The best event touchpoints reduce burden hands-free + keepable beats “more collateral."

The best event touchpoints reduce burden hands-free + keepable beats “more collateral."

The best event touchpoints reduce burden hands-free + keepable beats “more collateral."

I’d strengthen the next iteration by tracking post-event scans and running a quick 48-hour recall check to quantify impact.

I’d strengthen the next iteration by tracking post-event scans and running a quick 48-hour recall check to quantify impact.

I’d strengthen the next iteration by tracking post-event scans and running a quick 48-hour recall check to quantify impact.

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